Simon Forsberg

Results 188 comments of Simon Forsberg

This is kinda like https://xkcd.com/927/ but within the same project.

I had an idea to make all scope-interfaces inherit from some basic `Scope` marker interfaces: - PrimitiveScope (contains one single `val` or `fun`) - CompoundScope (inherits from multiple PrimitiveScopes, meant...

A sign of code duplication: I have three different games using some kind of event/trigger-system (Coup, Dungeon Mayhem, and one more which is not yet finished). I have three different...

Some known sources of duplicated code: - TestPlays.kt / TestDsl.kt / TestImpl.kt / TestPlaySteps.kt -- these should be rewritten to use GameListeners. See also #102 - GameImpl vs. GameFlowImpl -...

- Currently a lot of scrolling involved, try to make the game more compact. Possibly put "yourself" at the top and the others below you.

- UI problem with silver coins if it's out of gold - Show number of cards needed to end the game - "4/x point cards"

Improvements possible from #175 : - Nothing is selected, show first step of all actions - Use an "Upgrade" card, show what you currently have, choose what you want to...

Wildcards and resources that counts as "one of" or "all of" is currently no need to support, and I also see a very limited use-case for that. There might be...

I think for the future the process should be something like: 1. Login 2. See a list of all games with summary (name, description, number of players, expected duration, an...

Things that should exist for each game: Header Summary Player count (from server) Time it takes Picture or example game Try it / Create game / Customize