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Item, music, enemy randomiser for Majora's Mask

Results 26 mm-rando issues
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It would be nice to add some JavaScript to save progress on the HTML tracker so as to allow easier progression across play sessions (and to prevent a loss of...

Set visibility to hidden for spoilered items. This way, they won't appear when using Ctrl-F to search for the item. This is an issue on Firefox only, the items don't...

If you play on Project64, F5 will either save your state, or will refresh the tracker causing you to lose its state, depending on which window you have focused. This...

Documentation regarding how to build and run the randomizer on different platforms (at least Windows and Mac) would help improve accessibility, and enable users to test new releases. Most repositories...

Music makers don't have to fuss so hard with packing instruments into existing banks. If they can't work around existing instrument sets, bank 0x28 can be chosen. Modified banks already...

Add/Remove Enemies if doing random enemies. The point of this is to change the feel of the game and get some strange seeds. Definitely unneeded. Maybe you want a Peehat...

The emulator I use, Mupen64Plus, uses the same save file for all ROMs with the same internal name. This means I can't switch back and forth between playing the original...

Adding a floating index with anchors to the tracker would be helpful to faster mark locations. Scrolling through a list of over 1000 locations and finding the right entry takes...

I have been playing this randomizer and wanted to try out the dungeon entrance randomizer. Since I use the html spoiler log as my tracker I have noticed a few...

Basic json file based music plando, also basic item plando [PlandoExamples.zip](https://github.com/ZoeyZolotova/mm-rando/files/5322669/PlandoExamples.zip)