Stefan A. Brannfjell

Results 64 comments of Stefan A. Brannfjell

Disable buyhouse in-game and only use web for house auction and direct purchase? Sounds like there are 2 different house purchase systems conflicting with each other.

Using in-game house system together with web house system is bad, because ingame house systems usually ignores bidding round and goes straight into giving ownership. There is also a chance...

The problem here is that this system differs between TFS 0.2, TFS 0.3/4 and TFS 1.x. If we correct it for one version, it easily breaks for another. You can...

A shop order type can be used to represent storagevalue, and if the player is offline, website can directly add it to a player. (best way) Alternatively, propagate the type...

Only cookie we use is PHPSESSID, which is used to establish a session ID. But after registering an account, we store account information, email, IP and other user submitted information....

Sure, good idea. Might also want to tie this into #318 as well. Considering making a revScriptSys module for maintaining monster list and efficiently tracking monster data.

Instead of parsing monsters.xml, which might be obsolete soon enough, a smarter way might be to utilize: https://github.com/otland/forgottenserver/pull/2798 Together with an onkill checker for unique monsters spawned after server startup....

/special/database2znoteaac.php script only fixes accounts and players so they work with Znote AAC. It does not actually load any data from any custom gesior tables or columns. If you can...

Do you use Znote AAC 1.6 or 2.0? Which server are you using?

Hmm, I recently did an update to guilds, I might have botched it up somehow. Try to revert this: https://github.com/Znote/ZnoteAAC/commit/ddd54a932e4b4e7b4e1adf19215f48864500cfdb#diff-e4e46ad278c6b7fe37d32dafb04f4d8cb78184ba784c35b8433455b5428ed4b9R366-R372