Space-Frontier
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about godot 3d->2d projection
in this issue https://github.com/godotengine/godot-proposals/issues/4311
your post code there.
I didn't understand what's the g_transform, is it the global transform?
Yes, but that question would be better asked on the proposal itself (this repo has nothing to do with that proposal)
haha, I thought I should not bothering in that thread but seems it auto linked by github