UEImgui
UEImgui copied to clipboard
崩溃 "Platform init didn't setup Monitors list?"
Call stack:
UE4Editor-Imgui.dll!ImGui::ErrorCheckNewFrameSanityChecks() Line 7670
at C:\7days\Project\Plugins\UEImgui\Source\ThirdParty\Imgui\Private\imgui.cpp(7670)
UE4Editor-Imgui.dll!ImGui::NewFrame() Line 3948
at C:\7days\Project\Plugins\UEImgui\Source\ThirdParty\Imgui\Private\imgui.cpp(3948)
[Inline Frame] UE4Editor-UEImgui.dll!UImguiContext::NewFrame(float) Line 166
at C:\7days\Project\Plugins\UEImgui\Source\UEImgui\Private\ImguiWrap\ImguiContext.cpp(166)
UE4Editor-UEImgui.dll!FEditorGlobalContextGuard::Tick(float DeltaTime) Line 118
at C:\7days\Project\Plugins\UEImgui\Source\UEImgui\Private\Services\ImguiGlobalContextService.cpp(118)
[Inline Frame] UE4Editor-UEImgui.dll!Invoke(void(FEditorGlobalContextGuard::*)(float)) Line 65
at C:\RealEngine\Engine\Source\Runtime\Core\Public\Templates\Invoke.h(65)
[Inline Frame] UE4Editor-UEImgui.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(FEditorGlobalContextGuard::*)(float) &) Line 299
at C:\RealEngine\Engine\Source\Runtime\Core\Public\Templates\Tuple.h(299)
UE4Editor-UEImgui.dll!TBaseRawMethodDelegateInstance<0,FEditorGlobalContextGuard,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe(float <Params_0>) Line 469
at C:\RealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h(469)
UE4Editor-Slate.dll!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast(float <Params_0>) Line 955
at C:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl(955)
UE4Editor-Slate.dll!FSlateApplication::TickAndDrawWidgets(float DeltaTime) Line 1507
at C:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp(1507)
UE4Editor-Slate.dll!FSlateApplication::Tick(ESlateTickType TickType) Line 1423
at C:\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp(1423)
UE4Editor.exe!FEngineLoop::Tick() Line 4946
at C:\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp(4946)
[Inline Frame] UE4Editor.exe!EngineTick() Line 62
at C:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp(62)
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine) Line 169
at C:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp(169)
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 257
at C:\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp(257)
[External Code]
只有UEImgui插件的空工程一样会触发
崩溃条件是RDP,本地Desktop不会崩溃。
复现步骤为:
- 使用ZeroTier配合Windows远程桌面连接
- 在被远程连接方运行