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High-level language for the Overwatch Workshop with support for compilation and decompilation.

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- [ ] Do that - [ ] Figure out the byte limit for dummy bot names (63 i think) and big/small messages - [ ] Also calculate the byte...

Enhancement
Compiler

```hs règle("Earth magic") { évènement { Toute la partie - Chaque joueur; Équipe 2; Symmetra; } conditions { Est une I.A.(Joueur exécutant) == Vrai; } } ```

Bug
Decompiler

This is a list of optimizations that lower the element count as the cost of runtime. If they lower the element count but do not cause a runtime cost, they...

**Multiplication:** - [ ] A*A -> abs(A)**2 if A is a number **Power:** - [ ] A**1 -> max(0, A) **Arrays:* - [ ] [1,2,3].concat([4,5]) -> [1,2,3,4,5] - [ ]...

Enhancement
Compiler

```python playervar isEditing rule "": hudSubtext([player for player in getPlayers(Team.1) if player.isEditing], "[{1}] LEAVE EDIT MODE\n{2} CREATE BOT\n{3} GRAB BOT\n[{4}] REMOVE BOT\n[{0}] + [{4}] REMOVE ALL BOTS\n[{5}] PLACE RESET MARKER\n[{0}]...

Bug
Compiler

https://github.com/Yurodd/MapEditorConverter

Enhancement
Compiler

```java A = { default: 3, Hero.ANA: 4, Hero.PHARAH: 5, }[B] ```

Enhancement
Compiler

```python rule "": A = 1 ; B=2 ```

Enhancement
Compiler

This allows for further optimizations.

Enhancement
Compiler

- Create a new file - Save to .opy file - The template is inserted at the beginning of the text. No clue how to fix that, tbh.

Bug
VS Code Extension