Odin shows its hugeass technical range
With "show selected unit range", bomberassault shows a third circle with huge radius which confuses people.
Its weapon seems to have two ranges defined, one "true" and one technical: https://github.com/ZeroK-RTS/Zero-K/blob/caaa315f2e880906ecb39a72523eaf23dcf6f1a8/units/bomberassault.lua#L126 https://github.com/ZeroK-RTS/Zero-K/blob/caaa315f2e880906ecb39a72523eaf23dcf6f1a8/units/bomberassault.lua#L155
Figure out if the technical range can be reduced to match "true", otherwise make the ranges widget not render non-"true" ranges.
Range has to be huge to stop the engine killing the noExplode projectile too soon (as distance timeout is the only way noExplodes can be removed). The widget should draw truerange.