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Odin shows its hugeass technical range

Open sprunk opened this issue 3 months ago • 1 comments

With "show selected unit range", bomberassault shows a third circle with huge radius which confuses people.

Image

Its weapon seems to have two ranges defined, one "true" and one technical: https://github.com/ZeroK-RTS/Zero-K/blob/caaa315f2e880906ecb39a72523eaf23dcf6f1a8/units/bomberassault.lua#L126 https://github.com/ZeroK-RTS/Zero-K/blob/caaa315f2e880906ecb39a72523eaf23dcf6f1a8/units/bomberassault.lua#L155

Figure out if the technical range can be reduced to match "true", otherwise make the ranges widget not render non-"true" ranges.

sprunk avatar Sep 29 '25 22:09 sprunk

Range has to be huge to stop the engine killing the noExplode projectile too soon (as distance timeout is the only way noExplodes can be removed). The widget should draw truerange.

GoogleFrog avatar Oct 01 '25 13:10 GoogleFrog