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Jump command blocks subsequent commands for longer than it should

Open GoogleFrog opened this issue 1 year ago • 2 comments

Units can do a lot of things while jumping, but the jump command is only removed at the end of the jump. The big offender is construction. Recon comms and Constable can get an extra half second of construction in if you manually override an in-progress jump command with construction.

GoogleFrog avatar Dec 22 '24 23:12 GoogleFrog

Removing it as soon as the coroutine is created sounds good for mechanics but some way to draw the destination would be good to keep.

sprunk avatar Dec 22 '24 23:12 sprunk

Exactly.

GoogleFrog avatar Dec 23 '24 00:12 GoogleFrog