Zero-K
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Underwater unit tracks (footsteps decals) are ugly in new engine
Above-water ones aren't much better. The blending is off. Do they use the same tech as explosion scars?
AFAIK explosions scars use a different shader but implement a similar technique
Maybe kill the tracks for all non-tank units? How much footprint should a glaive leave lore-wise anyway? And on cloaked units they look out of place too.