Zero-K
Zero-K copied to clipboard
Make better and more types of ground scars
The ground scars I slapped together are growing on me, but we can surely do better.
- The tiny ground scars look a bit dark and point-like. Perhaps we should fiddle with the weapon-side alpha and fadeout parameters.
- Different explosions want different types of scar. Eg Badger feels like it wants something closer to Jugglenaut stomp than the generic scar.
- Starlight uses the generic scar and looks ok, but a bit weird. I like how it leaves a dark trail though.
- I was not able to fully solve the blurry overlap problem.