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Do something to stop nanoframes sliding off the map

Open GoogleFrog opened this issue 1 year ago • 4 comments

It seems like nanoframes can have velocity. Perhaps it is caused by units being repaired as they are moving. In any case, this causes them to slide away. Ideally the engine would fix it but perhaps there is something simple to do in lua.

GoogleFrog avatar Apr 04 '24 14:04 GoogleFrog

I've heard a claim that you can reclaim a thing while it's overlapping with another and it will keep the anti-overlap push.

sprunk avatar Apr 04 '24 20:04 sprunk

There doesn't seem to be anything lua can do about the velocity.

GoogleFrog avatar Apr 05 '24 14:04 GoogleFrog

Neiter SetUnitVelocity nor MoveCtrl?

sprunk avatar Apr 05 '24 15:04 sprunk

beyond-all-reason/spring#1413

sprunk avatar Apr 05 '24 22:04 sprunk