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Do something to stop nanoframes sliding off the map

Open GoogleFrog opened this issue 10 months ago • 4 comments

It seems like nanoframes can have velocity. Perhaps it is caused by units being repaired as they are moving. In any case, this causes them to slide away. Ideally the engine would fix it but perhaps there is something simple to do in lua.

GoogleFrog avatar Apr 04 '24 14:04 GoogleFrog