Zero-K
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Djinn can be pushed around while active
This is something I heard and saw a gif of.
pushresistant?
Probably not, it didn't work last time I checked. There is some hax in the Fencer and Crab LUS that unpacks them if they get shoved too hard.
I just checked and at a glance it does seem to prevent pushing. Engine has pathing being actively worked on (and maybe it was fixed recently? I tested on 2441) so if we find a case of being pushed it can just be reported.
It always prevented pushing, but it had some bad effect on the pathfinding around it.