Zero-K
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Reaim Frames = 1 looks a bit gamey
Units with perfect reaiming can end up looking a bit uncanny when they turn. It varies by unit. Grizzly looks particularly weird as I recall. It makes the turret of the unit look like an independent thing which is being snapped in place. It inferences with the perception of mass.
This is a deep polish thing, as jittery aiming tends to be worse than overly smooth aiming. But perhaps someone could look into it, perhaps add some random numbers or small amount of aiming acceleration or randomness. Perhaps use a small aim offset that is randomly walked around zero.