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Missions: split objectives and show progress

Open sprunk opened this issue 1 year ago • 1 comments

  1. right now "kill all X and Y" objectives are actually "defeat the enemy player" and the enemy player just has unit types X and Y marked as vital. Consider making it possible to have separate "kill all X" and "kill all Y" objectives and fulfil them independently. A caveat is that it may be possible for some of those units to be rebuilt before the enemy is defeated. image

  2. all those "build N rockos" type objectives could have a counter. image

sprunk avatar Feb 18 '24 00:02 sprunk

The bonus feature would be much easier, given how the main objectives are set up in a less flexible way. What might end up being simpler is to define main objectives identically to the bonus objectives, but purely for the visuals on the UI.

GoogleFrog avatar Feb 19 '24 08:02 GoogleFrog