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Razor model improvements

Open Sharkgamedev opened this issue 4 years ago • 9 comments

Makes Razor look a bit better, instead of it being a hexagon trying it's hardest to be a circle it is now a circle, I've also touched up the doors to make their edges a little better as well as the inside circle. Finally, under the guidance of ShadowFury I was able to improve the metallic/smoothness map on it as well. Note: If ao plate is not strong enough set decal size to 7, I just wasn't sure if that was too strong so I did 6. There are also a few new unittextures which were leftover from me messing around trying different things, I figured I'd leave them in case they could be used in the future. It also got a new buildpic for the slight difference. Death clone has not been updated however as I didn't see the need, I can do it sometime if it is more important. Tris count increase 2x, from 776 > 1554 Not sure about colvols, this is how they look at the moment: image Before image After image Before image After image

Sharkgamedev avatar Jan 20 '21 02:01 Sharkgamedev