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Missile Silo UI

Open GoogleFrog opened this issue 7 years ago • 5 comments

Add four buttons to the units tab called "launch missile X", one for each type. They probably go on ASDF below their relevant missile. The commands for these buttons causes a missile to fire at the target location. If no missile is present in the silo then a missile should be queued. The buttons should show how many of each type exist in the silo.

GoogleFrog avatar Jul 10 '17 11:07 GoogleFrog