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Missile Silo UI

Open GoogleFrog opened this issue 8 years ago • 5 comments

Add four buttons to the units tab called "launch missile X", one for each type. They probably go on ASDF below their relevant missile. The commands for these buttons causes a missile to fire at the target location. If no missile is present in the silo then a missile should be queued. The buttons should show how many of each type exist in the silo.

GoogleFrog avatar Jul 10 '17 11:07 GoogleFrog

It would be nice if this worked with multiple silos selected.

DeinFreund avatar Jul 10 '17 11:07 DeinFreund

via https://github.com/ZeroK-RTS/Zero-K/issues/2513

for completion: display ranges for silo when selected or even when mouse over for allied/enemy silo (like when placing the building with a con)

mojjj avatar Sep 19 '24 19:09 mojjj

I don't get it. Via? Do you want to start a new ticket?

GoogleFrog avatar Sep 21 '24 07:09 GoogleFrog

#2513 proposed adding ranges for all possible missles to the silo. 2513 was closed as duplicate of this ticket. but here is no documentation. so i added it. is adding UI to silo not a duplicate/part of this ticket?

mojjj avatar Sep 22 '24 22:09 mojjj

Reopened #2513

sprunk avatar Sep 22 '24 23:09 sprunk