CaveGeneration
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Unity Study Procedural Cave Generation
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CaveGeneration issues
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Assets/Scripts/Room.cs 中 UpdateEdgeTiles 函数可能会放入重复的边界点 ```csharp // 更新房间边缘瓦片集 public void UpdateEdgeTiles(TileType[,] map) { edgeTiles.Clear(); // 遍历上下左右四格,判断是否有墙 foreach (Coord tile in tiles) for (int i = 0; i < 4; i++) {...
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能留个qq或者微信吗,我有些unity学习方面的问题想请教一下