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Postal 3 decompiler doesn't work right
There are a few issues with the decompiler that makes it incomplete:
- Missing $bolton and $prefab QC attachments (can provide you with a header with structs if needed, there are also supposedly other unknown QC attachments or even original attachments that had their syntax changed)
- Attempting to decompile the Player's model and recompiling it will throw an error (too many animations, duplicated attachments)
- Some models lose their eyes (such as Player's model)
- Some bodygroups get lost during recompilation