Worlds
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Random initial population starts in a different location on loaded edited worlds
Repro:
- Generate new world
- Edit the world with altitude brush
- Exit editor
- Save world
- Start simulation with random initial population (save for reference after a while)
- Reload world
- Start simulation with random initial population
Expected: Random group starts at same location before reloading Result: Random group appears at different location
Why is this a problem ? Is it not supposed to be random?
It should be "random" but dependent on the world seed. So, no matter how many times you reload the map file, the end result should be the same.