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[Feature Request] Dual Analog Camera Control

Open butterbutts opened this issue 9 months ago • 5 comments

I won't pretend to know how any of this works but seeing as you've gotten gyro and mouse aiming in first person I assume that full analog camera control like in MM3D or SoH should be a possibility? I don't know if that would be possible through this program alone or if it would require a romhack like those SM64 hacks that bind the second controllers analog stick to control the camera but analog camera controls are the thing I'm missing the most out of this.

butterbutts avatar May 11 '24 01:05 butterbutts

Thanks for the suggestion! Dual analog camera control is already a planned feature. I had a version working before release, but opted not to launch with it since it needed more polish. In fact, you can still see some remnants of the code for the original version I was testing in the patches: https://github.com/Mr-Wiseguy/Zelda64Recomp/blob/b1109f66c16efd7913e816a03c5e7d259a4c6c61/patches/camera_patches.c#L694

Mr-Wiseguy avatar May 11 '24 01:05 Mr-Wiseguy

Cool! Great job on everything btw. :)

butterbutts avatar May 11 '24 01:05 butterbutts

Thanks for the suggestion! Dual analog camera control is already a planned feature. I had a version working before release, but opted not to launch with it since it needed more polish. In fact, you can still see some remnants of the code for the original version I was testing in the patches:

https://github.com/Mr-Wiseguy/Zelda64Recomp/blob/b1109f66c16efd7913e816a03c5e7d259a4c6c61/patches/camera_patches.c#L694

Are you planning on adding camera control with a mouse as well?

mdsmendes94 avatar May 11 '24 12:05 mdsmendes94

I hope that when dual analog is implemented, the right stick (or the D-pad) can still be used for Ocarina notes. I like having a directional input for playing Ocarina, instead of memorizing which button goes with each note.

starkle avatar May 11 '24 22:05 starkle

Thanks for the suggestion! Dual analog camera control is already a planned feature. I had a version working before release, but opted not to launch with it since it needed more polish. In fact, you can still see some remnants of the code for the original version I was testing in the patches:

https://github.com/Mr-Wiseguy/Zelda64Recomp/blob/b1109f66c16efd7913e816a03c5e7d259a4c6c61/patches/camera_patches.c#L694

Would there be a way to enable this patch if I were to compile from source, or is this basically broken in the current release?

Reenuip avatar May 20 '24 12:05 Reenuip

Added by #264

Reonu avatar May 26 '24 17:05 Reonu