Zeblote
Zeblote
How are you creating the v8 binaries? I tried pretty much every combination of common settings in the args.gn file:  But there are 2 problems: - you have 4...
I am not seeing how to use the new hardening features when including snmalloc as a header-only library on Windows. There doesn't seem to be any #define or similar mentioned...
I've noticed a very strange issue trying to use the D6 joint to make a "steered wheel" in Unreal Engine. According to the documentation, this is supposed to be supported:...
Hey, so it's been almost a year since PhysX 4.1, and complete radio silence since then. I'm sure lots of optimizations and bug fixes have added up over this time....
https://developer.nvidia.com/physx-sdk Page now reads: `PhysX 5 is exclusively available to the public in the NVIDIA Omniverse platform.`
I (or rather, players) have found a specific combination of convexes that causes overlap and computePeneration to return incorrect values. It is a rather cursed arrangement of shapes. Here is...
I noticed that when I move a large aggregate with thousands of shapes around, physx is running a task every tick to spatially sort the shapes inside it at the...
Hi, we're getting surprisingly many support requests from people seeing their patch fail because they somehow have less than 1GB free disk space. Unfortunately the library returns a generic DIRPATCH_PATCH_ERROR...
We're trying to use git lfs file locks with our Unreal Engine project, but the performance is very disappointing. All of the lock commands are taking several seconds to execute:...
Getting some errors running our build script on a new computer using version 5.3.0: ``` ********** 1 / 2 REGENERATE PROJECT FILES ********** Running packman in preparation for cmake ......