Zeblote

Results 39 comments of Zeblote

It was a combination of two bugs. This fix gives me correct results for any shapes tested so far: https://github.com/Zeblote/PhysX/commit/e503c76357cb3775ea3ffa0497b6e1367dc3f64a The problems: 1) The loop over edges in buildPartialHull made...

I should be able to dump the convexes and transforms from the game, will post them here in a bit

Yeah, if changed to use both iStart and iEnd inside the loop it would make sense. Combined with reusing the vertex from the last iteration it doesn't, because then you...

I am using computePenetration to determine whether players are allowed to place bricks at a position. Bricks have integer positions on a grid and axis aligned rotations. I need it...

A player reported a new failure case between two cursed wedges that my changes don't fix. So it's not done yet. I still need to find some time to extract...

https://twitter.com/PierreTerdiman/status/1284124994751037442 PhysX 5.1 seems to be a thing already?

Hi @amoravanszky, thanks for responding! Am I understanding it correctly that registering to access Isaac Sim does **not** give access to the PhysX 5 SDK (with a license to redistribute...

Any news though? 2020 is going to be over soon!

3 months to go until the first anniversary of this issue!