ManaGunZ
ManaGunZ copied to clipboard
PSOne Widescreen Patches
Dear Zar,
would it be possible to apply (Widescreen) patches to PSOne games, similar to PS2Config? Patches are available here: https://forums.pcsx2.net/Thread-PSOne-Widescreen-Patches
I don't know if it's possible but I must work on it seriously to figured it out, it seems to be more complicated than ps2.
Hi Guys... How Use PS1 widescreen 16:9 for Ps1HDemu (PSX-FPKG)? Ps1HDemu (or PSX-FPKG) is a Convertor Game's Ps4. How to Use 16:9 widescreen hex PS1 for PS1HDemu ,Is there a way? lua or patch or cheats or ... I'm ready to work ,for test ps1fpkg ps4. There is someone to do it together?
I used PS2-FPKG lua.
For example:
apiRequest(1.0) local eeObj = getEEObject() local emuObj = getEmuObject() local widescreen = function() eeObj.WriteMem32(0x001731b8,0x3c013f2a) end emuObj.AddVsyncHook(widescreen)
I turned the above code to convert to PSX-FPKG lua.
(Widescreen Chets for Pepsiman Japan).
//Widescreen 16:9 800E4858 0C00
converted into lua:
For example:
apiRequest(1.0) local cpu = getR3KObject () local emu = getEmuObject() local widescreen = function() eeObj.WriteMem16(0x800E4858,0x0C00) end emuObj.AddVsyncHook(widescreen)
But nothing changed.
How apply the widescreen patch?
Does anyone have an idea?
PS2onPS4-Widescreen-main: https://github.com/kozarovv/PS2onPS4-Widescreen PSOne Widescreen Archive: https://forums.pcsx2.net/attachment.php?aid=57059