Ozmar Escobar

Results 3 comments of Ozmar Escobar

That's debatible, I added the extra enum variant long time ago since it would be easier to use in `OnInvalidWeaponDamage` as no further checks are needed to know what triggered...

I came out with a cleaner solution, applying the same logic from `OnPlayerGiveDamage`: reject damage when either player is streamed out. Let me know your thoughts about this, imo this...

An additional check can be added around the same line to allow all explosion or fire and reset issuerid to invalid id, but block the remaining weapons when they deal...