Zangetsu

Results 71 issues of Zangetsu

# About - modules/SceSysmem: Handle memory using SFO and pool info. Fix crash and prevent memory over-commitment in sceKernelGetFreeMemorySize. Support +29MiB, +77MiB, and +109MiB memory expansion modes via ATTRIBUTE2 in...

modules
hle

# About - Stub sceShellSvcGetSvcObj. request by initialsetup.

modules
hle

Current state of compatibility of app using AdHoc Mode for multiplayer... With using current stuf in pr #3470 and with my some fix # A.O.T - Playable # Berserk -...

# About - Complete refactor of app path, support other app partitions. current pr have also 2 other commit, i waiting other get merged

gxm
modules
io
kernel
renderer
gui
cpu
net
app
hle
ngs
shader
vulkan
codec
compat
config
debug
dialog
nids
np
opengl
packages
util
gui/lang
external
module

# Game summary - Game name: Adventures of Mana - Game serial: PCSE00905 - Game version: 1.00 # Vita3K summary - Version: v0.1 - Build number: 1063 - Commit hash:...

crash
Ingame -

# Game summary - Game name: AIR - Game serial: PCSG00940 - Game version: 1.00 # Vita3K summary - Version: v0.1 - Build number: 1063 - Commit hash: https://github.com/vita3k/vita3k/commit/deff8367 #...

Playable

# App summary - App name: SENRAN KAGURA SHINOVI VERSUS - App serial: PCSB00601 - App version: 1.00 # Vita3K summary - Version: v0.1.2 - Build number: 1942 - Commit...

audio bug
graphics bug
Ingame +

# About - gui/app_context_menu: Add support for creating app shortcuts. Windows: Convert icon0.png to .ico, store in cache/icons and create .lnk shortcut. MacOS: Create a desktop app bundle with launcher...

build
gui
mac
gui/lang

# About - module/load_module: Add LLE modules for Ad-hoc mode in auto mode. Added the following LLE modules to the automatic configuration for Ad-hoc mode: NP_MATCHING2 RUDP NET_ADHOC_MATCHING

hle
module