UltimaXNA
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Ultima Online client in C#/XNA
The player's paperdoll should have a purple Special Moves book. On opening, this should show all the possible special moves which the player can use. The book should list each...
see here: http://docs.polserver.com/packets/index.php?Packet=0xDF
The large seasonal translation table in [plugins/SeasonChangerPlugin/SeasonChangerModule.cs](https://github.com/ZaneDubya/UltimaXNA/blob/master/plugins/SeasonChangerPlugin/SeasonChangerModule.cs) is somewhere between 15-30% done. If anyone wants to take on the task of adding a few more entries, I'd be much obliged!
When it's dark, static lighting (like candles, streetlight, and ... windows, maybe?) should generate a lighting effect. Three questions must be answered before this can be implemented: - Which objects...
The client does not - I believe - handle lighting the same way the legacy client does. We do not implement the local lighting level, just the area lighting level....