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Ultima Online client in C#/XNA

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![screenshot_155](https://user-images.githubusercontent.com/16318719/44790063-f2217580-aba6-11e8-822e-826f7852c70a.png) after adding transparent flag support to the client a lot of bugs is appear. a strange border around tile and random black squads changed as character move. is transparent...

i find a problem with mouse interaction with doors. mouse "see" only a small bottom area like it a small item ![image](https://user-images.githubusercontent.com/16318719/45960994-324d0a00-c026-11e8-8118-649b9ddcf8ee.png) i find a solution ![image](https://user-images.githubusercontent.com/16318719/45961076-5dcff480-c026-11e8-8e89-eb0b5be5d571.png) so now it...

I wonder if this project is still alive.

IDs 0x16 and 0x17 http://docs.polserver.com/packets/index.php?Packet=0x16 http://docs.polserver.com/packets/index.php?Packet=0x17

feature

This beautiful piece of work. I need it in my life.

feature

Exploring source code get some places required to fix mirror mistakes. Important moment is #467 here is just typo or logical error?

rewrited. codes were revised, and i defined five case to macroengine, so we can see how includes new case.

From Po0ka at ServUO: I came across this thread: https://www.servuo.com/threads/unused-stock-sound-effects-found-with-uo-fiddler.3402/ And as it sounds pretty much like what the regular client should do, do you think it would be a...

feature

Allows for quick creation of a menu with less parameters than the gump packet. This is used on SphereServer.

feature

The current resolution controlling code is not optimal - it could quite possibly lead to serious errors. This needs to be significantly revised.

future