UltimaXNA
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transparent static bugs
after adding transparent flag support to the client a lot of bugs is appear. a strange border around tile and random black squads changed as character move. is transparent not released ?
Hi, just out of curiuosity, can you post screenshot from original client? To compare.
https://clip2net.com/s/3WQXGBe sand as tiledate and static water
and few questom more - i cant find any realization of torch/candle light circles. dont did it or miss some packets handlers? and i can target land tiles. world.input.mouse.mouseOverGround storage only statics, its a big problem for me, but i failed to change it from client.
Hi guys. I think the author stopped to develop ultimaxna. About this i want share with your a new project: https://github.com/andreakarasho/ClassicUO
Ms killed xna
On Mon, Dec 10, 2018, 6:08 PM Andrea Angelini <[email protected] wrote:
Hi guys. I think the author stopped to develop ultimaxna. About this i want share with your a new project: https://github.com/andreakarasho/ClassicUO
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