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implement the occasional respawning of certain enemies and randomness to enemies

Open Zaechus opened this issue 6 years ago • 3 comments

Currently, killed enemies remain dead and new ones never take their place. Enemies should return to a room after a time. Spawn time should be based on elapsed moves, and randomness might be a good idea.

Zaechus avatar Sep 30 '19 01:09 Zaechus

Some enemies are now created with certain random stats. More will be randomized later.

Zaechus avatar Jan 23 '20 18:01 Zaechus

It will probably be useful for this and a lot of other potential features to keep track of the number of moves (like Zork), be able to output it, and only increment after an Active command.

Zaechus avatar May 17 '21 22:05 Zaechus

Added move counting to the game

Zaechus avatar May 18 '21 04:05 Zaechus