kingslayer icon indicating copy to clipboard operation
kingslayer copied to clipboard

differentiate between breaking down a door and picking a locked door

Open Zaechus opened this issue 3 years ago • 1 comments

Add a Breakable tag to doors that allow them to be broken down with a sufficient strength modifier and some randomness involved. Then locked doors can only be picked by some classes with some limits in place.

Zaechus avatar May 31 '21 21:05 Zaechus

I started the work for the durability and breakable aspect of pathways and anything else the enum and trait will apply to.

Zaechus avatar Jun 04 '21 16:06 Zaechus