godot-pathways icon indicating copy to clipboard operation
godot-pathways copied to clipboard

Make a network of roads with ease and creativity in the Godot engine!

Results 20 godot-pathways issues
Sort by recently updated
recently updated
newest added

As the roads produced by this are fully 3D, they could be used for creation of elevated highways or bridges. The underside of the pieces would be a problem, however....

feature

Current way to deform the intersection mesh relies on almost "skeletal" deformation. The branches mapped in the `PathwayPiece` node are then mapped to the corresponding curves of the network. And...

bug

When the straight mesh is extruded N times to match the length of a curve, it's just copied several times over without any concern for the overlapping vertices. We should...

bug

There is currently an option to define a T-shape intersection, but it's not actually utilized by the `Pathways` node. For it to be used properly we need to 1. Figure...

feature

While the `Pathways` node keeps track of all its `PathwayPiece` children, it only uses the first known option of each intersection or straight type. A basic logic to use random...

feature

Due to how the smoothing handles/guides are stored and synced with the actual available nodes, every time we remove a node we remove the associated handle. However, this becomes a...

bug

Currently the zoom level of the preview camera is fixed for simplicity, but the intention is to automatically adjust it to always fit the mesh in camera's view. The AABB...

qol

Currently this action just clears the entire network without any confirmation or a way to revert the change. It was okay for the testing, but it's not going to be...

qol

As intersections are stretched between the origin of the intersection and every next connected node, two adjacent intersections overlap over the same path. ![image](https://user-images.githubusercontent.com/11782833/140609447-d8c18e37-de49-45d7-bd5d-902aa31d409f.png) This is easily solvable by the...

bug

Whenever a part of the network is created by two adjacent curves, the ends of the transformed meshes don't quite meet. It happens because the code for deformation has a...

bug