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Add support for the deadend pieces

Open YuriSizov opened this issue 2 years ago • 0 comments

Currently paths just abruptly end whenever there is a deadend in the network. A simple solution to that is an introduction of deadend pieces that would be added at such points as is, without any deformation. A more creative solution would be to reuse the same mesh as the ones used for the straights and generate a stump from that.

Not entirely sure how to achieve the latter and would enjoy more control from providing a dedicated mesh from the former, so I'd probably go with that.

YuriSizov avatar Nov 06 '21 13:11 YuriSizov