godot-addon-integer_resolution_handler
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Switching out of Fullscreen
I'm running Big Sur on my MacBook Air. When I switch to Fullscreen, everything seems to work fine. But when I switch back, the scaling doesn't switch back properly until I manually resize the window. I think the OS.window_fullscreen seems to be set after the resize signal is sent. At least on my Mac it is.
However, I found that by removing the check for fullscreen and just relying on the OS.window_size, it works fine. But I don't know if there is a problem on Windows for that.
Thanks.
I came here to push a different solution to the same problem, but yours is more elegant 😄 but yeah, I second this problem, haven't tested on other OSes yet though