Add Xamarin.Mac Support
I was looking to use this on a Xamarin.Mac. What steps would I need to take to add it?
Its looks like the only thing I have to do is add a new Xamarin.Mac project, create the platform specific SsdpDevicePublisher, link the associated files and update the Nuget packages.
Hi,
Yeah, it should be that 'easy', assuming Xamarin.Mac supports one of the existing socket implementations. It will need testing (on a Mac) though, there have been some issues with unsupported 'socket options' and different line endings etc. on various different OS'/.Net runtimes.
Assuming no issues there, and that I can build the MacOS assembly for release, your list of steps above should cover it.
Is Xamarin.Max compatible with any of the .Net Standard versions? If it supports .Net Standard 1.3, then the existing package may work.