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Add Xamarin.Mac Support

Open acastr6 opened this issue 9 years ago • 2 comments

I was looking to use this on a Xamarin.Mac. What steps would I need to take to add it?

Its looks like the only thing I have to do is add a new Xamarin.Mac project, create the platform specific SsdpDevicePublisher, link the associated files and update the Nuget packages.

acastr6 avatar Oct 31 '16 23:10 acastr6

Hi,

Yeah, it should be that 'easy', assuming Xamarin.Mac supports one of the existing socket implementations. It will need testing (on a Mac) though, there have been some issues with unsupported 'socket options' and different line endings etc. on various different OS'/.Net runtimes.

Assuming no issues there, and that I can build the MacOS assembly for release, your list of steps above should cover it.

Yortw avatar Nov 01 '16 01:11 Yortw

Is Xamarin.Max compatible with any of the .Net Standard versions? If it supports .Net Standard 1.3, then the existing package may work.

Yortw avatar Nov 29 '16 08:11 Yortw