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Room Editor names new paths after the layer name

Open nullbunny opened this issue 4 months ago • 0 comments

Is your feature request related to a problem?

When you want to create paths in a room for things like moving platform, the workflow is usually as follows:

  1. Create the layer
  2. Click the button to create the new path

Now when you click that button, GameMaker moves away from Room Editor to open the new Path asset, and it is named "Path1".

Describe the solution you'd like

It would be a much nicer workflow, if...

  1. The Room Editor stayed in focus and
  2. GameMaker silently creates a Path resource named after the layer it belongs to, or a combination of the room name and the layer name, to keep things more unique.

Describe alternatives you've considered

Hopping around windows and renaming path resources.

Additional context

No response

nullbunny avatar Oct 03 '24 10:10 nullbunny