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UI/UX: Toggling fullscreen in a game can cause GameMaker's menubar to become hidden

Open gm-bug-reporter[bot] opened this issue 1 year ago • 1 comments

Description

When toggling to full screen in my project the IDE menu is hidden and clicks in the IDE are off. I no longer can select text in the editor or click a folder/asset in the Asset Browser, as the click is off by several pixels (probably the height of the menu).

Changing the maximize of the IDE window brings the menu back and the offset is removed also

Steps To Reproduce

Toggle fullscreen in a project with window_set_fullscreen(). If you can't reproduce the error: I toggle within an user event, maybe that's the reason.

Which version of GameMaker are you reporting this issue for?

IDE v2024.4.1.152 Runtime v2024.4.1.201

Which operating system(s) are you seeing the problem on?

Windows 10.0.19045.0

569605a4-ee36-4008-8667-f7f9273fbbdd

gm-bug-reporter[bot] avatar Jun 02 '24 00:06 gm-bug-reporter[bot]

I have the same problem but it's not a problem at the same time for me it's very low chance to happen, in game when I set the game window fullscreen true or false even for borderless like I said really low chance to make the IDE window to look like this image I just captured a very small part Screenshot_1

and after I just drag the IDE window it return to normal Screenshot_2

UPDATE: I can't reproduce it in Beta IDE v2024.1100.0.626 Runtime v2024.1100.0.652 That mean it has been fixed or for me only.

ghost avatar Aug 20 '24 01:08 ghost

Yep, this should be fixed in 2024.1100 Betas, thank you for already checking this!

stuckie avatar Oct 14 '24 16:10 stuckie

Verified as of IDE v2024.1100.0.646 Runtime v2024.1100.0.666.

Emc1923 avatar Oct 15 '24 08:10 Emc1923