Support for External Sprite Editors needs to be improved(a lot)
Is your feature request related to a problem?
Since the launch of 2023.08, GameMaker added support for linking to an external sprite editor. But, there were a lot of problems.
- It opens the first image instead of the image that you've selected.
- Any small changes (even if you change the visibility of the layer), revert to the original. Now it will be a pain in the ass to reproduce the last image before it got reverted.
- Opening a frame of a sprite in an external editor opens the image but with all layers merged.
Describe the solution you'd like
- Whenever I want to open a specific frame of a sprite in an external editor, the opened image must be on the frame of the sprite that I've selected in the GM's Sprite Editor. This will be helpful when I edit individual frames in the external editor so that I don't need to drag the selected image to the first frame in GameMaker.
- If I open the sprite in an external editor, make sure the layers of the sprite's frame are opened as an individual image.
Describe alternatives you've considered
You can use the copy-paste method. Just copy the image from an external editor and paste it into the GM's Image editor. But transparency is not supported.
Additional context
You can also refer to DragoniteSpam's video about the External Editor: https://youtu.be/V7llH1nkDPw?list=PL_hT--4HOvrfuDcYrTufdpgwoALAczPR2
The reason why I submitted this feature request is that I just want to know whether you guys are working on this feature or not. This thing wasn't touched even after the release of GM 2023.11.
Well, didn't expect this tho, no one cared. But at least, 2 ppl agreed with me...
I would love to see this improved as well. The feature is pretty much useless in its current state. Not sure why they went through the trouble of adding it if it wasn't going to be useful. It has now been past a year for this suggestion and nothing has changed. This would be a pretty simple improvement to implement.