MeshAgent
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Testing Mesh Agent Desktop Capture functionality
I am trying to migrate MeshAgent from GDI screen capture to Windows Graphics Capture API, when I rewrote tile.cpp and edited some functionalities in kvm.c there is nothing reaches the server, I tested everything and it seems ok from the capturing side but the sending side won't resolve for some reason, I started from scratch and made a test frame that would send a green frames to the server, yet nothing happened it is black on the server screen. I would appreciate some insight, maybe the buffer sent has to apply to a certain format? please help thanks so much