[Bug]: Bugged when calling PV & Super Run Bug
Describe the bug
Im unsure why but someone mentioned to me that when they bought a car (not saved with the menu) and tried to call it in with the menu active, it would not allow them to press enter when calling a car.
I started GTA to test and at first i was able to call and receive a vehicle I already owned from my garage but after i spawned/modified/saved a vehicle, called the mechanic i could not hit enter on the vehicle i wanted to call, nor could I hit enter on any other vehicle.
Unsure if this is related to the menus vehicle patch or what the issue is there. I noticed that after a few tries of trying to call in any of the vehicles, it will freeze the mechanics menu on your screen as well, you have to suicide to get it to go away. Also, the garage freezes upon entering it as well. Switching sessions seems to resolve the issue temporarily. Has not occurred in the second session to attempt to reproduce again
Super Run is wonky asf, set it to 5.000 on both settings and run around, the character goes haywire running left/right and not in the direction you want (Using a controller, did not test with KB+M)
Steps To Reproduce
To reproduce the vehicle issue, spawn/modify/save a personal vehicle to a garage, then call the mechanic and attempt to call in any car, the menu will not allow you to call in a car and may freeze
for super run, toggle it and set it to 5.000 on both inputs.
Expected Behavior
Being able to call your vehicles without issue and being able to run fast while still having the ability to control your movements.
Logs and/or screenshots
<paste your logs here>
Store
Rockstar
Anticheat bypass mode
Without FSL
Additional context
No response
Build
- [x] I've confirmed the issue exists on the latest version of YimMenuV2
A part of this issues already exists. #365 For SuperRun tho, Its brand new I think
@Deadlineem For SuperRun, set a value between 0 & 10, that is the maximum possible according to FiveM documents. It is a multiplier to the base speed.
The previous implementation had issues with stairs climbing & first person view, and would cause you to always go downwards while swimming.
The previous implementation had issues with stairs climbing & first person view, and would cause you to always go downwards while swimming.
Oh I'm aware, it seems any super run method we have done isn't 100% fool proof yet, this one seems nice for fixing the swim/movement backwards and first person issue but if the value is too high, it will break. The values I had them set to was 5.00 5.00 for both and it was barely controllable, again i use controller too so that likely plays a big part in it because on controller you need to keep tapping X to run unlike holding the sprint button down for keyboard.