UE4GameLiftClientSDK
UE4GameLiftClientSDK copied to clipboard
Gamelift Client SDK for Unreal Engine 4.
I managed to upload a linux build to the gamelift but on fleet creation in the ACTIVATING stage i get this error: Server process started correctly but did not call...
Hi @ryanjon2040 really sorry to bother you again. In my last pull request I realized I may have accidentally removed some very important include statements that I just readded. Thank...
ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/model/OperatingSystem.h(35,1): error: variable has incomplete type 'Aws::GameLift::Model::__declspec' ProcessResult.StdOut: AWS_GAMELIFT_API OperatingSystem GetOperatingSystemForName(const Aws::String& name); ProcessResult.StdOut: ^ ProcessResult.StdOut: D:/Projects/MyGame/Plugins/GameLiftClientSDK/Source/GameLiftClientSDK/Public\aws/gamelift/GameLift_EXPORTS.h(38,41): note: expanded from macro 'AWS_GAMELIFT_API' ProcessResult.StdOut: #define AWS_GAMELIFT_API __declspec(dllimport) ProcessResult.StdOut: ^ ProcessResult.StdOut:...
I'm getting the following linker errors when trying to build on 4.21.2 with VS2017 15.9.7: ``` AWSCoreModule.cpp.obj : error LNK2001: unresolved external symbol "void __cdecl Aws::InitAPI(struct Aws::SDKOptions const &)" (?InitAPI@Aws@@YAXAEBUSDKOptions@1@@Z)...
So, I built the aws-cpp-sdk and replaced the DLLs and libs for the three dependencies, and changed the version number in the Build.cs. When I try to launch the game,...
Hi I'm getting access violation error when trying to open Unreal Editor with GameLiftClientSDK attached. It occurs at AWS Core module startup. I have added all needed dependencies: aws-c-common, aws-c-eventstream,...
Hi there, I have the source version of UE4 (4.24.1) - and I have downloaded your plugin. I am using the latest AWS Server SDK (3.3.0) and the client CPP...
aws-sdk-cpp version 1.7.240 aws-sdk-cpp/aws-cpp-sdk-core/CMakeLists.txt ``` if(CUSTOM_MEMORY_MANAGEMENT OR (BUILD_SHARED_LIBS AND NOT DEFINED CUSTOM_MEMORY_MANAGEMENT)) set(USE_AWS_MEMORY_MANAGEMENT ON) message(STATUS "Custom memory management enabled; stl objects now using custom allocators") else() set(USE_AWS_MEMORY_MANAGEMENT OFF) message(STATUS "Custom...
What is the preferred way to find a game session on a fleet? I have a Fleet setup by Alias and there is a running game session on that Fleet....
Hi, Thank you very much for this plugin ! I try to update your project with the last Gamelift C++ SDK. I have followed this steps: mkdir out cd out...