UE4GameLiftClientSDK icon indicating copy to clipboard operation
UE4GameLiftClientSDK copied to clipboard

Server process started correctly but did not call InitSDK() within 5 minutes

Open dusanfpwn97 opened this issue 5 years ago • 5 comments

I managed to upload a linux build to the gamelift but on fleet creation in the ACTIVATING stage i get this error:

Server process started correctly but did not call InitSDK() within 5 minutes, launchPath(/local/game/Mul/Binaries/Linux/MulServer), arguments(null), instanceId(i-0758a58563c9fc6df)

I searched for the solution very hard but in the end I had to ask you guys here. Are you familliar with this error? Most of the solutions that I have found online were inputting correct "launchPath", but as you can see from the error, it is a correct path.

Thanks in advance

dusanfpwn97 avatar Jan 18 '20 18:01 dusanfpwn97

I had this same error. It was an issue with the path I provide the AWS Game Lift console when trying to deploy

Jeff-Stapleton avatar Jan 26 '20 01:01 Jeff-Stapleton

https://forums.awsgametech.com/t/unity-build-exe-did-not-call-initsdk/3248/9

try run .exe with the -batchmode -nographics

keyserjaya avatar Jul 04 '20 18:07 keyserjaya

is there any update on this issue? i am also getting the same error.

Dhamu143 avatar Jun 22 '22 12:06 Dhamu143

I had this same error. It was an issue with the path I provide the AWS Game Lift console when trying to deploy What patch did you provide @Jeff-Stapleton ? Please Help I am also facing the same InitSDK() timeout issue

devpateltech007 avatar Aug 31 '23 05:08 devpateltech007

These types of issues are kind of vague but it basically means that the server process is either crashing prematurely at startup or near startup time, or that the server is quite literally not calling the gamelift server sdk InitSDK function.

Back then I would use GameLiftLocal to test my server process before deploying to AWS but it seems they've retired that for a new testing approach.

chris-gong avatar Oct 02 '23 01:10 chris-gong