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Add Z-Offset To UIX Elements

Open RyuviTheViali opened this issue 1 month ago • 2 comments

Is your feature request related to a problem? Please describe.

Currently, UIX canvases are flat "2D" objects. It's possible to add depth to them, but it requires using nested canvases and has extra overhead in that regard.

Describe the solution you'd like

Adding some value to UIX elements which allows you to adjust the Z-offset, allowing the element to appear like it "hovers" above the main canvas plane.

Describe alternatives you've considered

Using nested canvases allows you to do this today, but as stated above, it has a lot of general overhead.

Additional Context

Spoke with Frooxius, they mentioned this addition is likely very trivial!

Requesters

Ryuvi (Discird: ryuvi)

RyuviTheViali avatar Nov 14 '25 01:11 RyuviTheViali

Hi yes I need this please.

This is something I've seen implemented in other platforms via Unity's UI framework, and it's something I've been wanting in VR UI interfaces for a long time. I feel like this would add a lot of versatility to UIX and allow for some very cool and unique visual effects with proper control.

Hayden-Fluff avatar Nov 14 '25 04:11 Hayden-Fluff

Duplicate of #1084

JackTheFoxOtter avatar Nov 14 '25 07:11 JackTheFoxOtter