Resonite-Issues
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Built-in debug visuals/gizmos for `GrabbableReceiverSurface`s
Is your feature request related to a problem? Please describe.
GrabbableReceiverSurfaces are everywhere in Resonite, but they present a bit of an intuition wall when first encountering them. Their parameters aren't very self-descriptive and initially seem redundant, changing them isn't entirely intuitive, and the wiki presents friction when trying to apply its descriptions of the parameters to an actual physical object.
Describe the solution you'd like
In-game debug visuals for GrabbableReceiverSurfaces. this could entail:
- which surface is being used for snapping to
- the area where objects can be released in to get received by the surface
- the plane that the currently-held object will end up on when received by the surface
- whether the currently-held object will be received by the surface
Describe alternatives you've considered
In-game items demonstrating the different parameters, but this induces friction on trying to apply the concept to the target object.
Additional Context
No response
Requesters
yosh, brecert
this one is might be a bit complex as reciever surface works with mesh colliders