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bHaptics not addressing vests

Open Renarikun opened this issue 7 months ago • 4 comments

Describe the bug?

bHaptics Tactsuit Air (new model of the x16) vest is no longer responding with the bHaptics Player.

It also appears to report address (0.0.0) in the bHaptics player when connected to Resonite.

Image

To Reproduce

  1. Load bHaptics player and connect bHaptics Tactsuit.
  2. Load Resonite.
  3. Use a devtool to confirm haptics points on avatar react.
  4. Observe no interaction sent to vest.

Reproduction Item/World

N/A

Expected behavior

bHaptics vests to interact with Resonite as expected in previous builds.

Screenshots

Image

Resonite Version Number

2025.5.23.1096

What Platforms does this occur on?

Windows

What headset if any do you use?

Quest Pro (via Steamlink), Desktop

Log Files

LOG - 2025.5.23.1096 - 2025-05-23 19_25_30.log

Additional Context

No response

Reporters

No response

Renarikun avatar May 24 '25 02:05 Renarikun

This is a regression since 2025.5.22.1435

@navy3001 and I just spent some time reproducing this issue and it appears to be sort of responding to the bhaptics player just really strangely and very delayed

In our testing all of the haptics visuals on the resonite side were set off correctly but no haptics ever went off for the chest and only 1 haptic pulse was sent very briefly for arms

Showing that the resonite debug visuals all went off Image

Video showing Navy's bhaptic player overlay not responding when entering the haptic cube and then finally having it incorrectly respond at the roughly 1:40 mark of the video https://github.com/user-attachments/assets/23c1037b-2e08-4993-8615-cbeb95bb3336

What Platforms does this occur on? Windows

Navy's Headset Quest 3 (via Steamlink)

Navy's Log Files DESKTOP-NHBNSCC - 2025.5.23.1096 - 2025-05-26 22_50_00.log

Additional Context Haptic cube that was used in the testing Value Noise.resonitepackage.zip

ultrawidegamer avatar May 27 '25 03:05 ultrawidegamer

When you say that it's delayed, do you see the delay on the visuals in Resonite? Or are the visuals in Resonite responding as you'd expect, but the actual haptics on the hardware are delayed?

Frooxius avatar May 28 '25 21:05 Frooxius

nope, the resonite visuals happen instantly and as expected, but the visuals in the bhaptics software showing when the actual haptics went off happened almost 2 minutes later as shown at the 1:40 timestamp in the video

ultrawidegamer avatar May 28 '25 22:05 ultrawidegamer

I'll add that visuals light up as intended for me too, but I get zero interaction with my vest, delayed or otherwise. Gigglepuck haptics work as desired, so it doesn't seem to be anything with the avatar triggers/volumes.

Renarikun avatar May 29 '25 01:05 Renarikun