Resonite doesn't switch SteamLink Hand Tracked & Controllers properly & Crashes
Describe the bug?
When switching between hand tracking & controller tracking, Resonite will switch to hand tracking properly but refuses to switch back to controllers. When switching back to hand tracking, Resonite doesn't switch back at all and requires a game restart.
To Reproduce
- Connect to SteamLink (This requires SteamLink Beta 2.0.11 to be installed on your headset for SteamVR to receive hand tracked OSC data)
- Launch Resonite.
- Switch between Hand tracking & controller tracking
Expected behavior
For Resonite to be able to switch between hand tracking and controller tracking without any Issues
Screenshots
No response
Resonite Version Number
Beta 2024.9.12.772
What Platforms does this occur on?
Windows
What headset if any do you use?
Quest Pro
Log Files
SILVYPAWSPC - 2024.9.12.772 - 2024-09-12 22_15_13.log
Additional Context
No response
Reporters
SilvyPaws
This is related to both #927 and #2041
I've fixed the switching not working properly in 2024.10.23.15!
The crashing is actually a separate issue from this, which seems to be coming from Unity. I'll close this one, since we have issue for the crashing specifically here: https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3066
Thanks for reporting!