lets-godot-roguelike icon indicating copy to clipboard operation
lets-godot-roguelike copied to clipboard

Player signal `map_pos_changed`

Open YeOldeDM opened this issue 7 years ago • 0 comments

Whenever the player's Thing has its map pos set via its set_map_pos() function, emit the map_pos_changed signal.
The script in charge of drawing FOV will connect to this signal, and use it to update the map.

YeOldeDM avatar May 30 '17 08:05 YeOldeDM