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A tutorials series on how to build a simple roguelike in the Godot Game Engine

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Hi mate, Your tutorial is amazing. Do you have any plans to complete it(and maybe update it for Godot 3.0) ? I just completed step 4 and found some migration...

`PaskalCase` should be `PascalCase`

bug

`get_map_cell()` should be `get_map_pos()`

bug

For those who understand the concepts covered here and just want to plug in the script.

0 - Backlog

For those unable or unwilling to get the plugin via the editor...

0 - Backlog

Provide the vetted graphics we're using for the dungeon wall and floor tiles.

0 - Backlog

3 just has formatting problems or something. 4 is straight up missing images. Make em.

bug
2 - Working <= 5
tutorial

I can't make changes to past commits, and previous step project folders need to be altered. Pack each step project folder into *a* repo (maybe its own) and link to...

bug
enhancement
0 - Backlog

Modify our code so the map spawns in an instance of our new, more expandible and powerful, Player object. We can also create a new Prop object in our Database...

4 - Done
tutorial

Find a position on your map to count as the player start. Will be generated later. Map gets `func spawn( category, thing, cell )` to spawn in thing from Things...

4 - Done
tutorial