lets-godot-roguelike
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A tutorials series on how to build a simple roguelike in the Godot Game Engine
Hi mate, Your tutorial is amazing. Do you have any plans to complete it(and maybe update it for Godot 3.0) ? I just completed step 4 and found some migration...
For those who understand the concepts covered here and just want to plug in the script.
For those unable or unwilling to get the plugin via the editor...
Provide the vetted graphics we're using for the dungeon wall and floor tiles.
3 just has formatting problems or something. 4 is straight up missing images. Make em.
I can't make changes to past commits, and previous step project folders need to be altered. Pack each step project folder into *a* repo (maybe its own) and link to...
Modify our code so the map spawns in an instance of our new, more expandible and powerful, Player object. We can also create a new Prop object in our Database...
Find a position on your map to count as the player start. Will be generated later. Map gets `func spawn( category, thing, cell )` to spawn in thing from Things...