Ogre_glTF
Ogre_glTF copied to clipboard
glTF 2.0 asset loader plugin for Ogre 2.1
Hello, lovely plugin here. I'm just struggling to load a particular mesh: [Walking2.glb.zip](https://github.com/Ybalrid/Ogre_glTF/files/5527557/Walking2.glb.zip) (However, CesiumMan works fine) Basically, I am receiving the following assertion from Ogre: `(!pos.isNaN() && "Invalid vector...
Here is the pull request for ogre 2.2.4 compatibility. Cmake scripts have been update and work with Ogre source. Some refactoring in textureloader and materialloader has been done. Let me...
Hi, I tried to build Ogre_glTF against ogre v2.2.4, is there any plan to port it? -- EDIT -- I just saw the project: https://github.com/Ybalrid/Ogre_glTF/projects/3 I had a look to...
Ogre 2.1 now does exist as a stable release, there's an official Visual Studio SDK. Script in CI should 1) Download archive 2) unpack it 3) Set OGRE_HOME for CMake...
The current code that loads texture data is both messy and inefficient. There's 2 things that need fixing : 1) we are loading textures before knowing what material the glTF...
In all code that load binary data from accessor, check for usage of `sparse` feature. Patch in sparse data if requred