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OnDialogueStarted and OnDialogueStopped UnityEvents on DialogueRunner

Open nrvllrgrs opened this issue 3 years ago • 0 comments

The player starts a dialogue when they enter a trigger. This action does not remove control from the player. When the player exits a trigger, the dialogue stops. However, the UI remains visible.

I would like the DialogueRunner to expose OnDialogueStart and OnDialogueStop events, similar to its OnNodeComplete event. This would allow me to register to when the IsDialogueRunning property changes.

nrvllrgrs avatar Aug 23 '22 19:08 nrvllrgrs