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OnDialogueStarted and OnDialogueStopped UnityEvents on DialogueRunner
The player starts a dialogue when they enter a trigger. This action does not remove control from the player. When the player exits a trigger, the dialogue stops. However, the UI remains visible.
I would like the DialogueRunner to expose OnDialogueStart and OnDialogueStop events, similar to its OnNodeComplete event. This would allow me to register to when the IsDialogueRunning property changes.