Add OnDialogueStart / OnDialogueStop to DialogueRunner
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nrvllrgrs
opened this issue 3 years ago
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Please check if the pull request fulfills these requirements
[x] Tests for the changes have been added (for bug fixes / features)
[x] Does it pass all existing unit tests without modification?
If not, what did you change?
If you altered it significantly, what coverage issue did you fix?
[x] Docs have been added / updated (for bug fixes / features)
[x] CHANGELOG.md has been updated to describe this change
What kind of change does this pull request introduce?
[x] Feature
What is the current behavior?
What is the new behavior (if this is a feature change)?
Added OnDialogueStart and OnDialogueStop as UnityEvent to DialogueRunner
Does this pull request introduce a breaking change?
May introduce breaking change. Changed set_IsDialogueRunning from public to private. Enforces users to use StartDialogue and Stop methods.